How it works.
Same foosball, new stakes.
iFoos brings hype and fairness together. Every match starts with context, every result moves the needle, and every player can see progress in the stats.
Run a Monster DYP.
New partners. New opponents. One big finish.
Bring your players together for a fast-moving doubles tournament. iFoos creates the qualification games, tracks results and standings, then takes players through to the elimination stage.
Predictions give every game an extra challenge, while the final results give everyone a tournament to look back on.


Train your game.
All the fun, none of the rating pressure.
Play unrated training games, or focus on particular skills with Goalie Wars, Forward Shootout and Midfield Battles.
Pick your players or choose them randomly, try different rules and record the results as you go. It’s a chance to practise, experiment with new partnerships and keep everyone playing, without changing anyone’s rating.

Bring your history with you.
Running a foosball league already?
Import historical matches from Kickertool and Coral quickly, so you can launch with real data from day one.
- Import your past matches and players, then start using iFoos immediately.
- Once you’re set up, you can continue to import your future Kickertool and Coral events into iFoos.
Why I built iFoos
The founder’s story
Hi, I’m Darren.
I’m a table football player at Gatwick TFC, a director of the British Foosball Association, and a coach for the Senior Team GB national team. I also work in web design, so when I saw a problem affecting clubs across the sport, building software to help felt like a natural next step.
I love table football, but I’ve seen how tough it can be for new players. They turn up, play against experienced players, lose game after game and leave feeling thoroughly beaten. Whether it’s a club night or a lunch break game, we risk losing new players before they discover how much fun table football can be.
I wanted to give new players something to aim for without asking the stronger players to take it easy.
That idea became iFoos.
A challenge beyond winning
iFoos uses player ratings to predict the score of a game before it starts. You’re still trying to beat your opponent, but there’s another challenge too: can you beat the prediction?
Imagine a Pro playing an Amateur, with a predicted score of 5–1. If the game finishes 5–1, both players performed roughly as expected. The Pro gains one rating point and the Amateur loses one.
Now imagine it finishes 5–2. The Amateur has lost, but scored more than expected. They could gain rating points while the Pro loses them. Both players had something meaningful to play for right to the final goal.
The ratings update after each game, so the predictions adjust as players improve and more results come in.
A reason to keep playing
An amateur might lose most of their games in an evening and still go home knowing they exceeded expectations. They might have gained rating points, pushed a stronger opponent closer than predicted or set a new personal best.
The Pro still has a challenge. If they’re expected to win 5–1, a 5–3 victory won’t feel like their strongest result. They can play their best game without taking away the other player’s chance to achieve something.
That’s the part I care about most. I want new players to enjoy their first club night and look forward to the next one.
More than a rating
Every result also adds to a growing picture of how we play. Players can explore their progress, head-to-head records, best partners, toughest opponents and performance on different tables.
There are plenty of ways to stand out beyond being top of the league. You might be the most improved player of the year, pull off an upset, build a great doubles partnership or keep exceeding your predicted score.
At Gatwick TFC, we imported around two and a half years of results from Kickertool, and we’ve kept recording games since. At the time of writing this, our records included over 3,400 games and 25,000 goals. That history makes the stats fun to explore, but it also helps us see players’ progress over time.
Where iFoos goes next
iFoos is still in beta, and I’m continuing to improve it with feedback from players and clubs. Longer term, I’d love to see enough games recorded across the world for player ratings to reflect what happens on the table, rather than relying only on labels such as “Pro” or “Amateur”.
For now, my aim is simpler: make club nights more enjoyable for players at every level and give everyone a reason to play one more game.







